KOL Character Sheet
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Level 4 Charismatic Hero
Profession: Creative (musical)
Strength 14 (+2)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 8 (-1)
Wisdom 10 (+0)
Charisma 18 (+4)
Defence +12
BAB +2
HP 28
Initiative +1
Action points 24
Saving Throws
Fortitude +4
Reflex +5
Will +1
Skills
Talents
Charm
The Charismatic hero gets a competence bonus on all Charisma-based skill checks made to influence members of his chosen gender. (Some characters are charming to members of the opposite gender, others to members of the same gender.) The bonus is equal to the character’s Charismatic level.
AKA +2 on CHA checks to women
Feats
Improved Unarmed Strike
Benefit: You are considered to be armed even when unarmed—that is, you do not provoke attacks of opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.
In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
Brawl
Benefit: When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier.
Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.
Creative
Benefit: Pick two of the following skills: Craft (visual art), Craft (writing), Perform (act), Perform (dance), Perform (keyboards), Perform (percussion instruments), Perform (sing), Perform (stand-up), Perform (string instruments), and Perform (wind instruments). The character gets a +2 bonus on all checks with those two skills.
Special: A character can select this feat as many as five times. Each time, the character selects two new skills from the choices given above.
+ 2 in perform (keyboards) & perform (sing)
Level 4 Charismatic Hero
Profession: Creative (musical)
Strength 14 (+2)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 8 (-1)
Wisdom 10 (+0)
Charisma 18 (+4)
Defence +12
BAB +2
HP 28
Initiative +1
Action points 24
Saving Throws
Fortitude +4
Reflex +5
Will +1
Skills
Skill Name | Skill Mod | Key Ability |
Balance | 2 | Dex |
Bluff | 5 | Cha |
Climb | 2 | Str |
Computer Use | -1 | Int |
Concentration | 2 | Con |
Craft | -1 | Int |
Craft (visual art) | -1 | Int |
Craft (writing) | -1 | Int |
Decipher Script | -1 | Int |
Demolitions | 0 | Int |
Diplomacy | 7 | Cha |
Disable Device | -1 | Int |
Disguise | 4 | Cha |
Drive | 1 | Dex |
Escape Artist | 1 | Dex |
Forgery | -1 | Int |
Gamble | 0 | Wis |
Gather Info. | 9 | Cha |
Handle Animal | 4 | Cha |
Hide | 1 | Dex |
Intimidate | 9 | Cha |
Investigate | -1 | Int |
Jump | 2 | Str |
Knowledge | 0 | Int |
Knowledge (arcane lore) | -1 | Int |
Knowledge (art) | 5 | Int |
Knowledge (behavioural sciences) | -1 | Int |
Knowledge (business) | -1 | Int |
Knowledge (civics) | -1 | Int |
Knowledge (current events) | -1 | Int |
Knowledge (popular culture) | 0 | Int |
Knowledge (streetwise) | 1 | Int |
Knowledge (theology) | -1 | Int |
Knowledge (philosophy) | -1 | Int |
Listen | 2 | Wis |
Move Silently | 1 | Dex |
Navigate | -1 | Int |
Perform | 4 | Cha |
Perform (act) | 4 | Cha |
Perform (dance) | 4 | Cha |
Perform (keyboards) | 12 | Cha |
Perform (percussion) | 4 | Cha |
Perform (sing) | 6 | Cha |
Perform (stand up) | 4 | Cha |
Perform (string) | 4 | Cha |
Perform (wind) | 4 | Cha |
Pilot | 1 | Dex |
Profession | 0 | Wis |
Read/Write Lang | 0 | - |
Repair | -1 | Int |
Research | -1 | Int |
Ride | 1 | Dex |
Search | -1 | Int |
Sense Motive | 2 | Wis |
Sleight of Hand | 1 | Dex |
Speak Lang. | 0 | - |
Spellcraft | -1 | Int |
Spot | 3 | Wis |
Survival | 0 | Wis |
Swim | 2 | Str |
Treat Injury | 0 | Wis |
Tumble | 1 | Dex |
Talents
Charm
The Charismatic hero gets a competence bonus on all Charisma-based skill checks made to influence members of his chosen gender. (Some characters are charming to members of the opposite gender, others to members of the same gender.) The bonus is equal to the character’s Charismatic level.
AKA +2 on CHA checks to women
Favor |
The Charismatic hero has the ability to acquire minor aid from anyone he or she meets. By making a favor check, a Charismatic hero can gain important information without going through the time and trouble of doing a lot of research. Favors can also be used to acquire the loan of equipment or documents, or to receive other minor assistance in the course of an adventure. A Charismatic hero spends 1 action point to activate this talent. To make a favor check, roll a d20 and add the character’s favor bonus, equal to the character’s Charismatic level. The GM sets the DC based on the scope of the favor being requested. The DC ranges from 10 for a simple favor to as high as 30 for formidable and highly dangerous, expensive, or illegal favors. A Charismatic hero can’t take 10 or 20 on this check, nor can the hero retry the check for the same (or virtually the same) favor. Favors should help advance the plot of an adventure. A favor that would enable a character to avoid an adventure altogether should always be unavailable to the character, regardless of the result of a favor check. |
Feats
Improved Unarmed Strike
Benefit: You are considered to be armed even when unarmed—that is, you do not provoke attacks of opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.
In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
Brawl
Benefit: When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier.
Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.
Creative
Benefit: Pick two of the following skills: Craft (visual art), Craft (writing), Perform (act), Perform (dance), Perform (keyboards), Perform (percussion instruments), Perform (sing), Perform (stand-up), Perform (string instruments), and Perform (wind instruments). The character gets a +2 bonus on all checks with those two skills.
Special: A character can select this feat as many as five times. Each time, the character selects two new skills from the choices given above.
+ 2 in perform (keyboards) & perform (sing)
Combat Martial Arts |
Prerequisite: Base attack bonus +1. Benefit: With an unarmed strike, the character deals lethal or nonlethal damage (the character’s choice) equal to 1d4 + the character’s Strength modifier. The character’s unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when the character attacks them unarmed. The character may make attacks of opportunity against opponents who provoke such attacks. Normal: Without this feat, a character deals only 1d3 points of nonlethal damage. Unarmed attacks normally provoke attacks of opportunity, and unarmed combatants cannot normally make attacks of opportunity. |
Lightining Reflexes |
Benefit: The character gets a +2 bonus on all Reflex saving throws. |
Toughness x 2 |
Benefit: The character gains +3 hit points. Special: A character may gain this feat multiple times. Its effects stack. |